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[[North|2-3]]
[[South|4-3]]
[[East|3-4]]
[[West|3-2]]
You are in a field. There is a locked chest nearby. You don't have a key and it you don't have the tools to open it another way. The key should be somewhere in the area.
<<if $key is "True">>
[[Try to open chest|END]]
<<else>>
[[Try to open chest|Nope]]
<<endif>>
[[Call it a day and go home. Give up|Failure]][[North|1-3]]
[[South|3-3]]
[[East|2-4]]
[[West|2-2]]
You are in a lightly wooded area.[[North|3-3]]
[[South|5-3]]
[[East|4-4]]
[[West|4-2]]
You are in a lightly wooded area with a quickly moving stream running from the West to the South.
<<if $bucket is "False">>
There is a small bucket near the stream. [[Grab the bucket.|4-3][$bucket = "True"]]
<<remember $key>>
<<remember $saw>>
<<remember $hook>>
<<remember $match>>
<<remember $bucket>>
<<remember $crowbar>>
<<remember $housekey>>
<<remember $car>>
<<remember $door>>
<<endif>>
<<if $bucket is "True">>
[[Fill the bucket from the stream|4-3][$bucket = "full"]]
<<remember $key>>
<<remember $saw>>
<<remember $hook>>
<<remember $match>>
<<remember $bucket>>
<<remember $crowbar>>
<<remember $housekey>>
<<remember $car>>
<<remember $door>>
<<endif>>[[North|2-4]]
[[South|4-4]]
[[East|3-5]]
[[West|3-3]]
You are in a field.[[North|2-2]]
[[South|4-2]]
[[East|3-3]]
[[West|3-1]]
You are in a lightly wooded area with a small stream running from the North to the West
<<if $bucket is "True">>
[[Fill the bucket from the stream|3-2][$bucket = "full"]]
<<remember $bucket>>
<<endif>>[[North|1-4]]
[[South|3-4]]
[[East|2-5]]
[[West|2-3]]
You are in a field.<<set $bear to either("1", "2", "3", "4", "5")>>
<<if $bear is "1">>
You hear a rustle in the bushes. You carefully look and see a sleeping bear. It starts to wake up.
<<link 'Run' `either("1-2", "1-3", "1-4", "2-1", "2-2", "2-3", "2-4", "2-5", "3-1", "3-2", "3-3", "3-4", "3-5", "4-1", "4-2", "4-3", "4-5", "5-2", "5-3", "5-4")`>><</link>>
<<else>>
[[North|3-4]]
[[South|5-4]]
[[East|4-5]]
[[West|4-3]]
You are in a lighly wooded area.
<<endif>>[[North|2-5]]
[[South|4-5]]
[[West|3-4]]
You are in a field.
<<if $hook is "False">>
<<if $fire is "unlit">>
There is an unlit campfire. You have a strong desire to light the fire for no other reason than you just can.
<<if $match is "True">>
[[Light the fire.|3-5][$fire = "lit"]] <<remember $fire>>
<<endif>>
<<endif>>
<<if $fire is "lit">>
The wood catches fire quickly. You sit and marvel at the bright flames.
After it burns out, you see a long, hooked piece of metal sticking out of the ashes. The metal is too hot to touch.
<<if $bucket is "full">>
[[Use the bucket of water to cool off the hooked piece of metal then take it.|3-5][$hook = "True"]]<<remember $hook>>
<<endif>>
<<endif>>
<<else>>
The fire pit is full of ash.
<<endif>>
[[North|4-3]]
[[East|5-4]]
[[West|5-2]]
You reach a rocky cliffside. There is a quickly moving stream running from North to South that ends in a waterfall.
<<if $bucket is "True">>
[[Fill the bucket from the stream|5-3][$bucket = "full"]]
<<remember $bucket>>
<<endif>>[[North|3-2]]
[[South|5-2]]
[[East|4-3]]
[[West|4-1]]
You are in a forest with a stream running from West to East.
<<if $key is "False">>
<<if $tree is "notcut">>
There is a tall tree, about as big around as your forearm. You see something glinting at the top of the tree. No matter how much you shake the tree, whatever it is won't fall down. The branches are too small to climb.
<<if $saw is "True">>
[[Use the saw to cut down the tree.|4-2][$tree = "cut"]]<<remember $tree>>
<<endif>>
<<else>>
[[Grab the key.|4-2][$key = "True"]]
<<remember $key>>
<<endif>>
<<else>>
What was once a tree is now a small stump and. The wood that was cut down rests beside it.
<<endif>>
<<if $bucket is "True">>
[[Fill the bucket from the stream|4-2][$bucket = "full"]]
<<remember $bucket>>
<<endif>>[[North|1-2]]
[[South|3-2]]
[[East|2-3]]
[[West|2-1]]
You are in a forest with a small stream running from North to South.
<<if $bucket is "True">>
[[Fill the bucket from the stream|2-2][$bucket = "full"]]
<<remember $bucket>>
<<endif>><<set $bear to either("1", "2", "3", "4", "5")>>
<<if $bear is "1">>
You hear a rustle in the bushes. You carefully look and see a sleeping bear. It starts to wake up.
<<link 'Run' `either("1-2", "1-3", "1-4", "2-1", "2-2", "2-3", "2-4", "2-5", "3-2", "3-3", "3-4", "3-5", "4-1", "4-2", "4-3", "4-4", "4-5", "5-2", "5-3", "5-4")`>><</link>>
<<else>>
[[North|2-1]]
[[South|4-1]]
[[East|3-2]]
You are in a forest with a small stream running from the East to the South.
There is a small cabin.
<<if $match is "False">>
<<if $door is "closed">>
<<if $housekey is "False">>
The door is locked tight.
<<else>>
[[Use house key to open the door.|3-1][$door = "open"]]
<<remember $match>>
<<remember $door>>
<<endif>>
<<else>>
The cabin is empty save for a small matchbox near the fireplace.
[[Take the matchbox|3-1][$match = "True"]]
<<remember $match>>
<<remember $door>>
<<endif>>
<<else>>
<<if $door is "open">>
The cabin is empty.
<<endif>>
<<if $bucket is "True">>
[[Fill the bucket from the stream|3-1][$bucket = "full"]]
<<remember $bucket>>
<<endif>>
<<endif>>
<<endif>>
[[South|2-3]]
[[East|1-4]]
[[West|1-2]]
You are in a forest.[[South|2-4]]
[[West|1-3]]
You are in a lightly wooded area. There is a broken down car between the trees.
<<if $crowbar is "False">>
<<if $car is "notsearch">>
[[Search the car.|1-4][$car = "search"]]
<<else>>
[[You find a crowbar in the car.|1-4][$crowbar = "True"]]
<<remember $crowbar>>
<<remember $car>>
<<endif>>
<<endif>><<set $bear to either("1", "2", "3", "4", "5")>>
<<if $bear is "1">>
You hear a rustle in the bushes. You carefully look and see a sleeping bear. It starts to wake up.
<<link 'Run' `either("1-3", "1-4", "2-1", "2-2", "2-3", "2-4", "2-5", "3-1", "3-2", "3-3", "3-4", "3-5", "4-1", "4-2", "4-3", "4-4", "4-5", "5-2", "5-3", "5-4")`>><</link>>
<<else>>
[[South|2-2]]
[[East|1-3]]
You are in a dense forest with a small stream running From the West to the South.
<<if $saw is "False">>
In the stream you see a small hand saw. It is too deep to reach, and the water is too cold for you to reach in and get it.
<<if $hook is "True">>
[[Use the hook to grab the handsaw|1-2][$saw = "True"]]
<<remember $saw>>
<<endif>>
<<else>>
You have the handsaw
<<endif>>
<<endif>>
<<remember $saw>>
<<if $bucket is "True">>
[[Fill the bucket from the stream|1-2][$bucket = "full"]]
<<remember $bucket>>
<<endif>>
[[South|3-1]]
[[East|2-2]]
You are in a dense forest.[[North|3-1]]
[[East|4-2]]
You are in a dense forest with a stream running from the North to the East.
<<if $bucket is "True">>
[[Fill the bucket from the stream|4-1][$bucket = "full"]]
<<remember $bucket>>
<<endif>>[[North|4-4]]
[[West|5-3]]
You reach a rocky cliffside. You will fall if you try to go to the East or the South.[[North|4-2]]
[[East|5-3]]
You reach a rocky cliffside. You will fall if you try to go to the West or the South.<<set $bear to either("1", "2", "3", "4", "5")>>
<<if $bear is "1">>
You hear a rustle in the bushes. You carefully look and see a sleeping bear. It starts to wake up.
<<link 'Run' `either("1-3", "1-4", "2-1", "2-2", "2-3", "2-4", "2-5", "3-1", "3-2", "3-3", "3-4", "3-5", "4-1", "4-2", "4-3", "4-4", "4-5", "5-2", "5-3", "5-4")`>><</link>>
<<else>>
[[South|3-5]]
[[West|2-4]]
You are in a field. There is a pile of huge rocks, too heavy to lift.
<<if $housekey is "False">>
Looking closer at the pile of rocks, something glints from the middle of the pile.
<<if $rocks is "notmoved">>
<<if $crowbar is "True">>
[[Use the crowbar to leverage the rocks out of the way.|2-5][$rocks = "moved"]]<<remember $rocks>>
<<endif>>
<<else>>
You see the glinting object, a small key, now in reach. It looks too small to unlock the chest.
[[Grab the small key.|2-5][$housekey = "True"]]
<<remember $housekey>>
<<endif>>
<<else>>
The pile of rocks are slightly more spread out now.
<<endif>>
<<endif>>[[North|3-5]]
[[West|4-4]]
You are in a field.You insert the key and turn it. You hear the click of the locking mechanism and the chest opens.
It's empty.
You remember how light it felt when you dug it up. This has got to be some horrible prank that someone spent way too much time on.
Defeated, you go home, determined to find who is responsible for this prank.
[[Restart?|START]]The chest doesn't open. You can keep trying all you like but you're going to need the key.
[[Go back to looking|3-3]]
[[Try again|Nope]]Your hear of a treasure in your town. After days of searching you finally find it. A huge chest buried in the dirt. Feeling triumphant, you go to open the chest.
It is locked.
[[Start the game|3-3]]
<<set $key to "False">>
<<set $saw to "False">>
<<set $hook to "False">>
<<set $match to "False">>
<<set $bucket to "False">>
<<set $crowbar to "False">>
<<set $housekey to "False">>
<<set $car to "notsearch">>
<<set $door to "closed">>
<<set $rocks to "notmoved">>
<<set $fire to "unlit">>
<<set $tree to "notcut">>
<<remember $key>>
<<remember $saw>>
<<remember $hook>>
<<remember $match>>
<<remember $bucket>>
<<remember $crowbar>>
<<remember $housekey>>
<<remember $car>>
<<remember $door>>
<<remember $rocks>>
<<remember $fire>>
<<remember $tree>>You give up. You head home and try to forget about the mystery of what's in the chest.
[[Restart?|START]]